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  • The University of Gothenburg Recruiting Two More International Top Researchers

    [1 Sep 2014] The Swedish Research Council has decided to support the recruitment of computational linguist Shalom Lappin and philosopher Paul Russell with SEK 189 million (EUR 20 million). This is the first time a faculty of humanities and arts is allocated funding from the Council¿s grant programme to attract internationally leading researchers to Sweden. To date, the Council has presented 16 grants, of which the University of Gothenburg has received four.

  • Increased Focus on Ethical Responsibilities in Money Management

    [20 May 2014] The Swedish public almost takes for granted that banks, insurance companies and fund companies should take ethical and environmental considerations into account when managing their money. This view is also gaining increasing legislative support across the world. In practice, though, relatively few money managers meet these high expectations. This is pointed out by a large number of authors, including philosopher Joakim Sandberg from the University of Gothenburg, in a new anthology published by Cambridge University Press. And they are supported by Al Gore, Nobel Prize laureate and former U.S. Vice President, who wrote the book's foreword.

  • Cecilia Uddén and Michael Rowlands New Honorary Doctors

    [15 May 2014] Swedish national radio broadcaster Sveriges Radio's foreign correspondent Cecilia Uddén and Michael Rowlands, professor emeritus in anthropology and archaeology at University College London, have been appointed honorary doctors at the Faculty of Arts, University of Gothenburg.

  • Emotional Expressions in Ancient Funerary Art Served as Therapy for the Bereaved

    [20 Feb 2014] Emotional expressions on Greek tombstones from the Hellenistic period (323-31 B.C.) help increase our understanding of social communication and cultural values. This is the conclusion of a doctoral thesis in Classical Archaeology and Ancient History from the University of Gothenburg.

  • Computer Game Characters Become More Human-like by Gossiping and Lying

    [19 Feb 2014] Imagine socially intelligent computer game characters with a natural dialogue, human-like in their ways of relating to others, who gossip, manipulate and have their own agendas. New research can make all of this possible, according to a new doctoral thesis from the University of Gothenburg and the University of Skövde.

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